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TCG Card Shop DB
1.0 Shipped Sep 2026

TCG Card Shop Simulator binder ledger

TCG Card Shop Simulator key art: shop owner holding a fresh pull in front of the display racks
Store key art, official capture from the Steam asset CDN.

A working counter notebook for OPNeon Games' card shop sim, opened the week 1.0 shipped. Every figure below is transcribed from a saved official changelog, store page or wiki record, and the citation sits next to it.

Direct answer

This is a fan-built database for TCG Card Shop Simulator 1.0. It indexes 242 monster card entries across 2 sets, 12 edition variants each, 80 ghost cards, 117 stock order lines, 9 staff hires and 45 achievements, with working pull-rate and payback calculators.

Monster entries
242
Unique species
121
Edition variants
2904
Ghost characters
20
Stock order lines
117
Achievements
50

Which drawer you need

The sim answers about a dozen questions and each needs a different shape of page: a pull rate wants a calculator, a hire wants a payback table, a card list wants a filterable binder. Six drawers stay open here.


What 1.0 actually changed

Taken from the completed roadmap printed in the developer's 1.0 announcement. The right-hand column states plainly how much of each line this ledger has catalogued, because a database that quietly skips a fifth of its own subject is not a database.

Source: official 1.0 announcement, published September 2026 (Steam news, app 3070070).
System Before 1.0 Coverage in this ledger
Collectible cards 2714 4436 Base and Destiny rosters itemised. The 1452 cards of the Ascension pack are not indexed here yet.
Items to unlock and sell 77 111 117 orderable product lines recorded with license cost and unlock level.
Furniture types 21 43 Present in the stock order ledger; layout efficiency numbers are still open.
Steam achievements 40 45 All 45 listed with unlock conditions. The earlier figure is not a separate count anywhere: it is 45 minus the 5 achievements the 1.0 post adds.
Playable Tetramon TCG None Shipped 3 to 5 minute matches against a waiting customer at the play table, 50-card decks built at the Workbench, which unlocks at shop level 7.
Card grading Iterating Complete Scanner orders, grading flow and the five grading achievements are covered in the grading guide.
Decoration options Limited Expanded The announcement counts them, plus 55 community art contest posters. No efficiency data published for either.

Two figures in that announcement do not close: it moves collectible cards from 2714 to 4436 while naming only the 1452 Ascension cards as the new block, and no source archived here itemizes what covers the rest. This ledger does not guess at the remainder.

Pack reveal screen with seven pulled cards fanned, NEW badges on the fresh ones and the total value readout below
Opening product is the whole loop, and 1.0 grew the shelf it comes from. Official capture from the store gallery.

Two questions the changelog does answer, since they come up constantly: 0.70 saves carry into 1.0, and there is no cross-save between console and Steam. Multiplayer remains out of scope, single player only, and every customer you meet is an NPC.


Full binder →

These are foil prints. Tip one with the mouse, or watch the demo as it scrolls in.

Stat lines are reproduced from the community wiki records captured on 18 September 2026. Those pages predate 1.0, and the 1.0 changelog lists an "Adjusted Tetramon card stats" entry, so treat these six values as the last published consensus rather than a live dump.


The odds that decide your week

A pack holds seven cards and the seventh slot is reserved for the ghost roll. Editions and foils are separate rolls: a card first lands in one of six editions, then gets its own foil chance, which is why a Foil Ghost at 1 in 20,000 is the pull people screenshot for a month afterwards. Everything below feeds the calculator, so you can price a target instead of reading a table and hoping.

  • 1 in 1,000 for a ghost card in a Tetramon Base pack, 1 in 500 in Destiny, always in slot seven.
  • Any foil is a flat 1 in 20 roll stacked on top of the edition result.
  • Gold edition sits at 1 in 25 and First Edition at 1 in 5.
  • There are 80 ghost cards in total: 20 characters across 4 variant treatments.
Run the odds calculator
Edition share per 10,000 cards against the wiki's own one-in-N rolls
Edition Per 10k Share 1 in Published roll
Full Art 23.75 0.24% 421 1/400 (0.25%)
Full Art Foil 1.25 0.01% 8,000 1/20 (5%) on top
Ex 94.76 0.95% 106 1/100 (1%)
Ex Foil 4.99 0.05% 2,004 1/20 (5%) on top
Gold 375.26 3.75% 27 1/25 (4%)
Gold Foil 19.75 0.20% 506 1/20 (5%) on top
Silver 720.50 7.21% 14 1/12.5 (8%)
Silver Foil 37.92 0.38% 264 1/20 (5%) on top
First Edition 1,657.14 16.57% 6 1/5 (20%)
First Edition Foil 87.22 0.87% 115 1/20 (5%) on top
Base 6,628.59 66.29% 1.5 no 1-in-N form
Base Foil 348.87 3.48% 29 1/20 (5%) on top

Read the two forms of the number apart. The rarity list on the same wiki publishes each edition as a one-in-N roll, and that published form is the final column here. This table is the wiki's per-10,000 expectation column and the two do not close. Full Art and its foil partner add back to exactly the published one-in-N figure, but once you add each foil line back, Gold, Silver and First Edition all land under their one-in-N numbers, and the shortfall is absorbed by Base so the column still totals 10,000. What does hold throughout is the split: every edition sits at nineteen times its foil partner, which is the flat one-in-twenty foil roll showing through. The calculator runs on this per-10,000 column because it is the only set here that totals 10,000 and needs no normalising guess.


Frames from the store gallery

Every frame below is store media for app 3070070, re-downloaded from the Steam asset CDN and compared byte-for-byte against the copy this page serves, with the URL and digest written into researchPack/store-media.json. They are the developer's own screenshots, not renders made for this site. Card faces elsewhere on the site are schematic stand-ins, labelled as such, because the in-game art is not ours to redistribute.

Pack reveal screen with seven pulled cards fanned, NEW badges on the fresh ones and the total value readout below Official capture
Pack reveal screen with seven pulled cards fanned, NEW badges on the fresh ones and the total value readout below
Sleeved single cards on floor display stands with yellow price tags while a customer carries a bag out Official capture
Sleeved single cards on floor display stands with yellow price tags while a customer carries a bag out
Collection album open on a Full Art foil page Official capture
Collection album open on a Full Art foil page
In-game stock order storefront on tetramon-tcg.com listing pack and box licenses with unit prices Official capture
In-game stock order storefront on tetramon-tcg.com listing pack and box licenses with unit prices
Bonfiox card zoomed over the play mat during a Tetramon TCG match Official capture
Bonfiox card zoomed over the play mat during a Tetramon TCG match
Tournament hosting screen on tetramontcg.com with the setup form open Official capture
Tournament hosting screen on tetramontcg.com with the setup form open

Field guides

All guides →

Questions the counter gets every day

Is there multiplayer in TCG Card Shop Simulator?

No. The 1.0 Update FAQ states that the Tetramon TCG "is only built for you to play against other NPCs" and that "there are no plans for multiplayer in the near future". Card trading does exist, but only as trades with NPC customers, so one person runs one store and any site advertising a co-op mode is not describing this game.

How many cards does the 1.0 update add?

The official changelog raises the collectible total from 2714 to 4436 cards. Of that, 1,452 cards come from the new Ascension pack, which this ledger has not itemised yet.

How rare is a ghost card?

Ghost cards occupy the fixed seventh slot of a pack. The roll is 1 in 1,000 in a Tetramon Base pack and 1 in 500 in a Destiny pack, and the foil versions sit at 1 in 20,000 and 1 in 10,000.

Do old Early Access saves work after 1.0?

Yes. The 1.0 FAQ confirms saves carry over from build 0.70. Console and Steam saves do not cross-save.

Maintained by TCG Card Shop DB Research Desk

How a number gets into this ledger

Three tiers, in descending authority. First, the developer's own words: the Steam store page and news posts for app 3070070. Second, community wiki records at wiki.gg and Fandom, which carry the item-level detail the official pages never publish. Third, attributed player reports, which we only quote when we name who reported it. Competitor fan sites are checked for structure and never cited as a source.

Each raw page is saved to disk the moment we fetch it and its digest is written into the snapshot manifest, so every JSON table on this site is generated from those saved copies by a parser rather than typed by hand. When the sources disagree, or when 1.0 changed something the wiki has not caught up with, the page says so in place instead of picking a number and moving on.

This is an independent, non-commercial fan project. Not affiliated with, endorsed by or sponsored by OPNeon Games. Corrections go to [email protected].