Pigni
#001
Base #001 Fire element deals 30 extra damage this turn
- HP
- 79
- STR
- 34
- VIT
- 25
- SPI
- 11
- MAG
- 14
- SPD
- 20
to Burpig
Every monster in the binder: 242 entries (121 in Tetramon Base, 121 in Destiny), each with 12 edition variants, plus 80 ghost cards. Filter by set, element and rarity class, or search by name. The 242 count is the documented set, set by set. An alternate listing instead states 110 unique character cards across the same two sets, which is eleven per set short of the rosters this binder is parsed from, and that page gives no list to check it against. We publish the itemized side and flag the disagreement rather than average the two. Stat lines follow the documented records.
Showing 242 of 242 binder entries
Base #001 Fire element deals 30 extra damage this turn
to Burpig
Base #002 Fire element deals 60 extra damage this turn
to Inferhog
Base #003 Fire element deals 100 extra damage this turn
to Blazoar
Base #004 Fire element deals double damage this turn
final form
Base #005 Fire element deals 15 extra damage this turn, draw 1
to Bonfiox
Base #006 Fire element deals 30 extra damage this turn, draw 1
to Honobi
Base #007 Fire element deals 50 extra damage this turn, draw 1
to Kyuenbi
Base #008 Fire element deals 80 extra damage this turn, draw 1
final form
Base #009 Create a shield to block 20 damage
to Decimite
Base #010 Create a shield to block 40 damage
to Meganite
Base #011 Create a shield to block 60 damage
to Giganite
Base #012 Create a shield to block 80 damage
final form
Base #013 Draw 1 card, then discard 1 card
to Forush
Base #014 Draw 2 card, then discard 2 card
to Timbro
Base #015 Draw 2 card, then discard 1 card
to Mammotree
Base #016 Draw 3 card, then discard 2 card
final form
Base #017 Draw 1 card
to Trickstar
Base #018 Draw 2 card
to Princestar
Base #019 Draw 3 card
to Kingstar
Base #020 Draw 4 card
final form
Base #021 Draw 1 card
to Clamigo
Base #022 Draw 2 card
to Aquariff
Base #023 Draw 3 card
to Fistronk
Base #024 Draw 4 card
final form
Base #025 Opponent cannot evolve next turn
to Pupazz
Base #026 Opponent cannot evolve next turn, draw 1
to Mothini
Base #027 Opponent cannot evolve next turn, draw 2
to Royalama
Base #028 Opponent cannot evolve for 2 turn, draw 1
final form
Base #029 Drain 10 of damage dealt this turn
to Lunight
Base #030 Drain 20 of damage dealt this turn
to Vampicant
Base #031 Drain 30 of damage dealt this turn
to Dracunix
Base #032 Drain 50 of damage dealt this turn
final form
Base #033 Destroy 1 card on opponent's field
standalone
Base #034 Deals double damage to shield for 2 turn
standalone
Base #035 Destroy 1 card on opponent's field
standalone
Base #036 Draw 2 cards
standalone
Base #037 Randomly swap 1 of opponent's field card
standalone
Base #038 Opponent cannot evolve for 2 turn
standalone
Base #039 Draw 1 card, then discard 1 card
to Pixy
Base #040 Draw 2 card, then discard 2 card
to Flory
Base #041 Draw 2 card, then discard 1 card
to Magnoria
Base #042 Draw 3 card, then discard 2 card
final form
Base #043 Opponent discard 1 card at random
standalone
Base #044 Fire element deals 30 extra damage this turn
standalone
Base #045 Wind element deals 30 extra damage this turn
standalone
Base #046 Drain 30 of damage dealt this turn
standalone
Base #047 Water element deals 30 extra damage this turn
to Twofrost
Base #048 Water element deals 60 extra damage this turn
to Threeze
Base #049 Water element deals 100 extra damage this turn
to Hydroid
Base #050 Water element deals double damage this turn
final form
Base #051 Fire element deals double damage this turn
standalone
Base #052 Earth element deals double damage this turn
standalone
Base #053 Water element deals double damage this turn
standalone
Base #054 Wind element deals double damage this turn
standalone
Base #055 Create a shield to block 50 damage, then draw 1 card
standalone
Base #056 Destroy 1 opponent's field card with fire element 20 or less
to Luphire
Base #057 Destroy 1 opponent's field card with fire element 30 or less
to Lucinder
Base #058 Destroy 1 opponent's field card with fire element 40 or less
to Lucadence
Base #059 Destroy 2 opponent's field card with fire element 40 or less
final form
Base #060 Destroy 1 opponent's field card with water element 20 or less
to Sharfin
Base #061 Destroy 1 opponent's field card with water element 30 or less
to Gilgabass
Base #062 Destroy 1 opponent's field card with water element 40 or less
to Jigajawr
Base #063 Destroy 2 opponent's field card with water element 40 or less
final form
Base #064 Wind element deals 50 extra damage this turn
standalone
Base #065 Opponent cannot evolve for 2 turn
standalone
Base #066 Disable opponent's wind element attack for 2 turn
standalone
Base #067 Opponent discard 2 card at random
standalone
Base #068 All element deals 10 extra damage this turn
to Raxx
Base #069 All element deals 20 extra damage this turn
to Gannon
Base #070 All element deals 30 extra damage this turn
to GigatronX
Base #071 All element deals 40 extra damage this turn
final form
Base #072 Destroy 1 opponent's field card with earth element 20 or less
to Clawdos
Base #073 Destroy 1 opponent's field card with earth element 30 or less
to Clawaken
Base #074 Destroy 1 opponent's field card with earth element 40 or less
to Clawcifear
Base #075 Destroy 2 opponent's field card with earth element 40 or less
final form
Base #076 Negate 50 of opponent's fire element damage next turn, draw 1
to Scarlios
Base #077 Negate 75 of opponent's fire element damage next turn, draw 1
to Scarkgorus
Base #078 Negate 100 of opponent's fire element damage next turn, draw 1
final form
Base #079 Negate 50 of opponent's water element damage next turn, draw 1
to Crosilisk
Base #080 Negate 75 of opponent's water element damage next turn, draw 1
to Crorathian
Base #081 Negate 100 of opponent's water element damage next turn, draw 1
final form
Base #082 Negate 50 of opponent's wind element damage next turn, draw 1
to Nimboculo
Base #083 Negate 75 of opponent's wind element damage next turn, draw 1
to Nimbustrike
Base #084 Negate 100 of opponent's wind element damage next turn
final form
Base #085 Negate 50 of opponent's earth element damage next turn, draw 1
to Esmerock
Base #086 Negate 75 of opponent's earth element damage next turn, draw 1
to Esmerdios
Base #087 Negate 100 of opponent's earth element damage next turn, draw 1
final form
Base #088 Discard 1 card, then destroy 1 card on opponent's field
standalone
Base #089 Destroy all opponent's field card with wind element 30 or higher
standalone
Base #090 Draw 2 card, then discard 1 card at random
to Clawvenger
Base #091 Draw 3 card, then discard 2 card at random
to Crablox
Base #092 Fire element deals double damage this turn, but water element deals no damage
standalone
Base #093 Wind element deals double damage this turn, but earth element deals no damage
standalone
Base #094 Earth element deals 30 extra damage this turn
to Budwing
Base #095 Earth element deals 60 extra damage this turn
to Buzzeed
Base #096 Earth element deals 100 extra damage this turn
final form
Base #097 Opponent discard 1 cards at random, draw 1
to Talontsu
Base #098 Opponent discard 2 cards at random, draw 1
to Talonryu
Base #099 Opponent discard 1 cards at random, draw 2
to Talonryu
Base #100 Destroy 1 card on opponent's field, draw 2
final form
Base #101 Opponent discard 1 card
to Katengu
Base #102 Oponnent discard 1 card, then destroy a field card at random
final form
Base #103 Drain 20 of damage dealt this turn
to Muffleur
Base #104 Drain 20 of damage dealt this turn, draw 1
to Mufflimax
Base #105 Drain 30 of damage dealt this turn, draw 1
final form
Base #106 Water element deals 30 extra damage this turn
to Amneshark
Base #107 Water element deals 60 extra damage this turn
to Amnesilla
Base #108 Water element deals 90 extra damage this turn
final form
Base #109 Deal 20 unblockable TP damage
to Gekoflare
Base #110 Deal 40 unblockable TP damage
final form
Base #111 Earth element deals double damage this turn
standalone
Base #112 Deals double damage to shield this turn
to Pyropeck
Base #113 Deals triple damage to shield this turn
final form
Base #114 Destroy 1 opponent's field card with water element 20 or less
to Posteed
Base #115 Destroy 1 opponent's field card with water element 30 or less
to Poseigon
Base #116 Destroy 1 opponent's field card with water element 40 or less
to Poseidrake
Base #117 Destroy 2 opponent's field card with water element 40 or less
final form
Base #118 Opponent discard 1 card at random, then draw 1 card
to Sludgetox
Base #119 Opponent discard 2 card at random, then draw 2 card
to Toxigoop
Base #120 Opponent discard 3 card at random, then draw 2 card
to Toximuck
Base #121 Opponent discard 4 card at random, then draw 2 card
final form
Destiny #001 Fire element deals 30 extra damage this turn
to Burpig
Destiny #002 Fire element deals 60 extra damage this turn
to Inferhog
Destiny #003 Fire element deals 100 extra damage this turn
to Blazoar
Destiny #004 Fire element deals double damage this turn
final form
Destiny #005 Fire element deals 15 extra damage this turn, draw 1
to Bonfiox
Destiny #006 Fire element deals 30 extra damage this turn, draw 1
to Honobi
Destiny #007 Fire element deals 50 extra damage this turn, draw 1
to Kyuenbi
Destiny #008 Fire element deals 80 extra damage this turn, draw 1
final form
Destiny #009 Create a shield to block 20 damage
to Decimite
Destiny #010 Create a shield to block 40 damage
to Meganite
Destiny #011 Create a shield to block 60 damage
to Giganite
Destiny #012 Create a shield to block 80 damage
final form
Destiny #013 Draw 1 card, then discard 1 card
to Forush
Destiny #014 Draw 2 card, then discard 2 card
to Timbro
Destiny #015 Draw 2 card, then discard 1 card
to Mammotree
Destiny #016 Draw 3 card, then discard 2 card
final form
Destiny #017 Draw 1 card
to Trickstar
Destiny #018 Draw 2 card
to Princestar
Destiny #019 Draw 3 card
to Kingstar
Destiny #020 Draw 4 card
final form
Destiny #021 Draw 1 card
to Clamigo
Destiny #022 Draw 2 card
to Aquariff
Destiny #023 Draw 3 card
to Fistronk
Destiny #024 Draw 4 card
final form
Destiny #025 Opponent cannot evolve next turn
to Pupazz
Destiny #026 Opponent cannot evolve next turn, draw 1
to Mothini
Destiny #027 Opponent cannot evolve next turn, draw 2
to Royalama
Destiny #028 Opponent cannot evolve for 2 turn, draw 1
final form
Destiny #029 Drain 10 of damage dealt this turn
to Lunight
Destiny #030 Drain 20 of damage dealt this turn
to Vampicant
Destiny #031 Drain 30 of damage dealt this turn
to Dracunix
Destiny #032 Drain 50 of damage dealt this turn
final form
Destiny #033 Destroy 1 card on opponent's field
standalone
Destiny #034 Deals double damage to shield for 2 turn
standalone
Destiny #035 Destroy 1 card on opponent's field
standalone
Destiny #036 Draw 2 cards
standalone
Destiny #037 Randomly swap 1 of opponent's field card
standalone
Destiny #038 Opponent cannot evolve for 2 turn
standalone
Destiny #039 Draw 1 card, then discard 1 card
to Pixy
Destiny #040 Draw 2 card, then discard 2 card
to Flory
Destiny #041 Draw 2 card, then discard 1 card
to Magnoria
Destiny #042 Draw 3 card, then discard 2 card
final form
Destiny #043 Opponent discard 1 card at random
standalone
Destiny #044 Fire element deals 30 extra damage this turn
standalone
Destiny #045 Wind element deals 30 extra damage this turn
standalone
Destiny #046 Drain 30 of damage dealt this turn
standalone
Destiny #047 Water element deals 30 extra damage this turn
to Twofrost
Destiny #048 Water element deals 60 extra damage this turn
to Threeze
Destiny #049 Water element deals 100 extra damage this turn
to Hydroid
Destiny #050 Water element deals double damage this turn
final form
Destiny #051 Fire element deals double damage this turn
standalone
Destiny #052 Earth element deals double damage this turn
standalone
Destiny #053 Water element deals double damage this turn
standalone
Destiny #054 Wind element deals double damage this turn
standalone
Destiny #055 Create a shield to block 50 damage, then draw 1 card
standalone
Destiny #056 Destroy 1 opponent's field card with fire element 20 or less
to Luphire
Destiny #057 Destroy 1 opponent's field card with fire element 30 or less
to Lucinder
Destiny #058 Destroy 1 opponent's field card with fire element 40 or less
to Lucadence
Destiny #059 Destroy 2 opponent's field card with fire element 40 or less
final form
Destiny #060 Destroy 1 opponent's field card with water element 20 or less
to Sharfin
Destiny #061 Destroy 1 opponent's field card with water element 30 or less
to Gilgabass
Destiny #062 Destroy 1 opponent's field card with water element 40 or less
to Jigajawr
Destiny #063 Destroy 2 opponent's field card with water element 40 or less
final form
Destiny #064 Wind element deals 50 extra damage this turn
standalone
Destiny #065 Opponent cannot evolve for 2 turn
standalone
Destiny #066 Disable opponent's wind element attack for 2 turn
standalone
Destiny #067 Opponent discard 2 card at random
standalone
Destiny #068 All element deals 10 extra damage this turn
to Raxx
Destiny #069 All element deals 20 extra damage this turn
to Gannon
Destiny #070 All element deals 30 extra damage this turn
to GigatronX
Destiny #071 All element deals 40 extra damage this turn
final form
Destiny #072 Destroy 1 opponent's field card with earth element 20 or less
to Clawdos
Destiny #073 Destroy 1 opponent's field card with earth element 30 or less
to Clawaken
Destiny #074 Destroy 1 opponent's field card with earth element 40 or less
to Clawcifear
Destiny #075 Destroy 2 opponent's field card with earth element 40 or less
final form
Destiny #076 Negate 50 of opponent's fire element damage next turn, draw 1
to Scarlios
Destiny #077 Negate 75 of opponent's fire element damage next turn, draw 1
to Scarkgorus
Destiny #078 Negate 100 of opponent's fire element damage next turn, draw 1
final form
Destiny #079 Negate 50 of opponent's water element damage next turn, draw 1
to Crosilisk
Destiny #080 Negate 75 of opponent's water element damage next turn, draw 1
to Crorathian
Destiny #081 Negate 100 of opponent's water element damage next turn, draw 1
final form
Destiny #082 Negate 50 of opponent's wind element damage next turn, draw 1
to Nimboculo
Destiny #083 Negate 75 of opponent's wind element damage next turn, draw 1
to Nimbustrike
Destiny #084 Negate 100 of opponent's wind element damage next turn
final form
Destiny #085 Negate 50 of opponent's earth element damage next turn, draw 1
to Esmerock
Destiny #086 Negate 75 of opponent's earth element damage next turn, draw 1
to Esmerdios
Destiny #087 Negate 100 of opponent's earth element damage next turn, draw 1
final form
Destiny #088 Discard 1 card, then destroy 1 card on opponent's field
standalone
Destiny #089 Destroy all opponent's field card with wind element 30 or higher
standalone
Destiny #090 Draw 2 card, then discard 1 card at random
to Clawvenger
Destiny #091 Draw 3 card, then discard 2 card at random
to Crablox
Destiny #092 Fire element deals double damage this turn, but water element deals no damage
standalone
Destiny #093 Wind element deals double damage this turn, but earth element deals no damage
standalone
Destiny #094 Earth element deals 30 extra damage this turn
to Budwing
Destiny #095 Earth element deals 60 extra damage this turn
to Buzzeed
Destiny #096 Earth element deals 100 extra damage this turn
final form
Destiny #097 Opponent discard 1 cards at random, draw 1
to Talontsu
Destiny #098 Opponent discard 2 cards at random, draw 1
to Talonryu
Destiny #099 Opponent discard 1 cards at random, draw 2
to Talonryu
Destiny #100 Destroy 1 card on opponent's field, draw 2
final form
Destiny #101 Opponent discard 1 card
to Katengu
Destiny #102 Oponnent discard 1 card, then destroy a field card at random
final form
Destiny #103 Drain 20 of damage dealt this turn
to Muffleur
Destiny #104 Drain 20 of damage dealt this turn, draw 1
to Mufflimax
Destiny #105 Drain 30 of damage dealt this turn, draw 1
final form
Destiny #106 Water element deals 30 extra damage this turn
to Amneshark
Destiny #107 Water element deals 60 extra damage this turn
to Amnesilla
Destiny #108 Water element deals 90 extra damage this turn
final form
Destiny #109 Deal 20 unblockable TP damage
to Gekoflare
Destiny #110 Deal 40 unblockable TP damage
final form
Destiny #111 Earth element deals double damage this turn
standalone
Destiny #112 Deals double damage to shield this turn
to Pyropeck
Destiny #113 Deals triple damage to shield this turn
final form
Destiny #114 Destroy 1 opponent's field card with water element 20 or less
to Posteed
Destiny #115 Destroy 1 opponent's field card with water element 30 or less
to Poseigon
Destiny #116 Destroy 1 opponent's field card with water element 40 or less
to Poseidrake
Destiny #117 Destroy 2 opponent's field card with water element 40 or less
final form
Destiny #118 Opponent discard 1 card at random, then draw 1 card
to Sludgetox
Destiny #119 Opponent discard 2 card at random, then draw 2 card
to Toxigoop
Destiny #120 Opponent discard 3 card at random, then draw 2 card
to Toximuck
Destiny #121 Opponent discard 4 card at random, then draw 2 card
final form
No monster in this binder matches that combination. Spellings here follow the in-game records, so try a shorter fragment such as hydr, or drop one filter.
Ghost cards always sit in the 7th slot of a pack. A Tetramon Base pack rolls one at 1/1,000, a Destiny pack at 1/500, and the foil ghost variant at 1/20,000 and 1/10,000 respectively. Each of the 20 ghost characters exists in white and black, foil and non-foil: 80 unique ghost cards in total. The Full Art foil ghost is the rarest pull in the game and is the one the "Lucky Bastard" achievement fires on.
Fire · Ghost · 4 variants
Fire · Ghost · 4 variants
Earth · Ghost · 4 variants
Earth · Ghost · 4 variants
Water · Ghost · 4 variants
Water · Ghost · 4 variants
Wind · Ghost · 4 variants
Wind · Ghost · 4 variants
Earth · Ghost · 4 variants
Water · Ghost · 4 variants
Fire · Ghost · 4 variants
Earth · Ghost · 4 variants
Water · Ghost · 4 variants
Wind · Ghost · 4 variants
Fire · Ghost · 4 variants
Water · Ghost · 4 variants
Wind · Ghost · 4 variants
Wind · Ghost · 4 variants
Earth · Ghost · 4 variants
Wind · Ghost · 4 variants
Wiki expectation table over 10,000 cards, derived from the published rates. Foil is an independent 1/20 roll stacked on top of each edition. Open the pack EV calculator to price these odds against your own shelf.
| Edition | Per 10k | % Per Card |
|---|---|---|
| Full Art | 23.75 | 0.24% |
| Full Art Foil | 1.25 | 0.01% |
| Ex | 94.76 | 0.95% |
| Ex Foil | 4.99 | 0.05% |
| Gold | 375.26 | 3.75% |
| Gold Foil | 19.75 | 0.20% |
| Silver | 720.50 | 7.21% |
| Silver Foil | 37.92 | 0.38% |
| First Edition | 1,657.14 | 16.57% |
| First Edition Foil | 87.22 | 0.87% |
| Base | 6,628.59 | 66.29% |
| Base Foil | 348.87 | 3.48% |